“ Daniel Brown's work changes the way we look at and engage with digital imagery.
It is technically innovative and emotionally engaging, but also gives us an extraordinary amount of freedom in the way we experience it ”
Jonathan Ive, Head of Design, Apple Computer.
Projects completed for : Mulberry, Royal Society for the Arts (RSA),
Victoria & Albert Museum (V&A), Conran Architects / W Hotels, Park Hotels, Swarovski, Design4Science / Wellcome Foundation, Nick Knight / SHOWstudio, BBC / MagneticNorth,
Sony / PlayStation, Visionaire, onedotzero, Toyota / Amaze, Warp Records, Saatchi and Saatchi, IDEO / Vodafone, Hi-Res! / TBWA, MTV, POP Magazine, Dazed and Confused,
Hello Kitty / Sanrio, Private Commission.
Daniel Brown is a designer, programmer and artist, specializing in the fields of Creative Digital Technology and Interactive Design and Applied Arts.
With a background in research and commercial based programming (Flash/HTML5, Java, C++, iPhone/iPad), interactive, generative and user experience design, Daniel combines this with traditional aesthetics focused Creative / Artistic Direction.
Since 1999, Daniel has been chosen by Internet Business Magazine as one of the top 10 internet designers; was one of Creative Review's 'Stars of the New Millennium'; and more recently represented the best of British design as one of the exhibitors in the Design Council's 'Great Expectations' show in New York and the British Council's 'Great Brits' show in Milan / Tokyo.
He has been acknowledged as a pioneer in the new media field: his original experimental works are now archived in the San Francisco Museum of Modern Art and London's Victoria and Albert Museum. He was chosen as London Design Museum's Designer of the Year in 2004; and since then selected for The Observer's '80 people who will define the next 10 years', Design Week's Hottest 50 Designers and invited to Buckingham Palace in celebration of British design.
Currently, Daniel is an ongoing consultant advisor to several organisations and works on freelance projects / independent commissions though his company Play-Create Ltd.
Address
Daniel Brown / Play-Create Ltd
Apartment 14,
11 Dallington Street
London
EC1V 0BG
Photographs
Special thanks to Marius Watz, Tom Bland, Chris Potts, Ugutz Falzes.
Owl texture derived from photograph originally by John Haslam, used under Creative Commons license.
Mulberry 'Love Blossoms'.
2011 - (Flash/AS3)
For Valentines 2011, Mulberry commissioned a selection of virtual generative flowers based on the fabric prints of the current fashion season, that users could send to their loved ones. Each flower sent was unique, and could be uploaded to Facebook and announced on Twitter.
Web, Facebook / Twitter, Generative, Interactive, Flash, Fashion
Decode. Victoria & Albert Museum.
2009/10 - Large format projection. Realtime 3D
For the entrance-way to their first show of digital art, Decode, the V&A commissioned a three-storey high generative flower work that was displayed in the main atrium. The flowers utilised textures generated by applying geometric rules to images from the V&A collection.
Realtime 3D, Projection, Generative
SHOWstudio, Naomi Campbell: Statuesque.
2009 - Installation and Website.
As part of the SHOWstudio: fashion revolution exhibition at Somerset house, Nick Knight designed a 22 foot high statue, constructed using a 3-D digital scan of Naomi Campbell.
Nick then asked me to write software to allow visitors to both the exhibition and the SHOWstudio website to be able to draw in real-time directly onto the statue using projection-mapped light.
Projection-Mapping, Installation, Web, Telepresence, Fashion
Tropic of Sunderland.
2007 -
Large Format Permanent Projection.
A twist on my usual flowers work, this piece creates a never-repeating generative coral-like underwater world on the side of the Sunderland Aquatic Centre.
Projection, Installation, Generative
SHOWstudio, Synaesthesia.
2009
Website and shown as installation at The Death of Taste festival, Holland, and Fashion Revolution, Somerset House, UK.
A collaboration between Nick Knight (photography), Nick Ryan (audio), and myself (interactive/programming), this project is an interactive work aimed at investigating the phenomenon
of synaesthesia - a condition where two or more senses become mixed. Originally an online experience, it has also been show in installation format at several galleries / exhibition spaces.
Interactive, Web, Installation, Audio, Fashion
Park Hotel, Delhi.
2004 - Large format Projection.
Commissioned by Conran And Partners Architects.
A never-repeating generative waterfall forms around customers on the far wall of the aqua-themed lobby cafe.
Installation, Generative, Reactive, Projection
Dress Me Up, Dress Me Down, 2005.
Website and shown as installation at Fashion Revolution, Somerset House, UK (2009).
A photoshoot filmed in 360 degrees, for SHOWstudio I produced an interactive experience allowing the user to apply and remove clothing in 3D simply by 'painting' them on and off.
Interactive, 360, Fashion, Web, Installation
W Hotels / ING, Copthall Ave.
2006 - Video Wall Installation.
Commissioned by Conran And Partners Architects.
Generative patterns produced on a multiscreen asymmetrical video wall.
Installation, Videowall, Generative
Software As Furniture.
British Council.
2005 -
Touring Installation.
Inspired by the idea of painting an entire living-space white and then projecting the colour, texture and designs back on - and with a nod to the future of screens, projectors and
digital wallpaper, the installation features a projection-mapped table and bed with gently animated customisable surfaces.
Projection-Mapping, Installation, Generative
Design4Science.
2007 -
Interactive installation using Video input.
Inspired by the research methodology of Nobel Prize winning scientist John Sulston, this interactive booth demonstrates cell-reproduction and development overlayed on the actual user.
Video-Input, Information Visualisation, Interactive, Installation
Vodafone Cube
2003 - IDEO.
For Vodafone's Lisbon Headquarters IDEO constructed this large LED video - cube. I was commissioned to create a simple video game that could be played by passers-by using their own
mobile phone keypad as a joystick.
LED-wall, Gaming, Mobile, Interactive, Telepresence, Installation
Bloom.
2007 - (Flash/Air)
A Flowers Construction Kit. Commissioned by MagneticNorth for the BBC Climate Change website, the tool allowed their designers to quickly create unique generative flowers representing
environmental factors to be offered
as a reward to users who agreed to undertake environmental activities.
Information Visualisation, Generative, Interactive, Web
Private Residence
2005
Three-story large-format projection.
Generative flowers creep up the three story living space of this private residence originally designed by Anish Kapoor.
Generative-X.
2005 - onedotzero / ICA.
Curation of exhibition of cutting edge digital art for onedotzero, shown at the ICA.
Artists included: James Tindall, Casey Reas, Ben Fry, Marius Watz, Golan Levin, Paul Brown, James Paterson, Ed Burton, Zachary Lieberman, Daniel Brown.
Play - Create . com
2001 - present
Online interactive public work.
Play - Create is a site where I post projects and work-in-progress that can be played and interacted with by the public.
www.play-create.com