DANIEL@DANIELBROWNS.COM
Phone UK 020 7490 1608
Artist, Designer, Programmer. Not necessarily in that order.
See below for more information ( scroll down )
Real-time 3D Memorial Experience.
A collaboration with the Loud Company for Universal Music. Users can submit a message and attach a star to this growing 3D sculpture of Amy.
Large Format Projection.
Private Commission for art collector based in Notting Hill, west London. Ever growing flowers are projected on the side of a three-storey high wall.
" Meanwhile, digital artist Daniel Brown's 'Software As Furniture' uses projectors and plasma screens to investigate the use of PC technology as wallpaper. His Flowers series 'On Growth and Form' - regenerative floral imagery merging maths and design - will set the benchmark for how the walls of our homes could be forever changing as technology allows all surfaces to have a visual function. "
Tom Greatrex, The Independent, '50 great ideas for the 21st century'
Interactive flatscreen installation.
Butterflies appear as guests walk past a large flatscreen situated in the lobby of this luxury Hilton hotel.
Temporary generative video wall animation.
A flowers commission for my series 'On Growth and Form' displayed at the entrance of Aberdeen's Music Hall venue as part of the Alt-W initiative.
Large Format Print
Flowers commission for the newly opened super-luxury Londoner Hotel on the prestigeous Leicester Square. The building is remarkable - featuring nearly as many floors underground as above ground.
Artificial Intelligence art + design.
A personal study using artificial intelligence (generative adversarial networks) to generate abstract science fiction landscapes, objects and bodies.
Online Game
A fun 3D-Origami game experience to test the users' folding skills against Lexus' master craftspeople. Idea / design by Lexus / Amaze / Kin + Carta, 3D programming by me.
Awarded FWA OF THE DAY
Realtime 3D Experience
As part of my consultancy with Kin + Carta, we were tasked with researching the current and near-future possibilities of real-time WebGL technology, including the creation of working demos.
Image: Real-time car simulation running in the web browser.
Permanent Video Wall
Commissioned by Hannah Redler for the exhibition 'Hybrid Landscapes' at the Digital Catapult Centre in London, this piece mixes a delicate floral aesthetic with an unashamedly harsh, glitch, look hinting at its digital, artificial nature.
This work can actually be seen from the piazza of The British Library, running on a large videowall on the top floors of the office block adjacent on Euston Road.
Book Cover Artworks
I have long been an admirer of the cyberpunk author William Gibson and his books have been a major influence. When he contacted me to ask if I would be interested in creating cover artworks for the republication of his classic early work I was utterly astonished.
Working with William was a pleasure - I was especially taken aback when he told me that my images of The Sprawl were the closest he'd seen to his original vision.
Book graphic design / typography by Sinem Erkas
On Amazon:
Neuromancer,
Mona Lisa Overdrive,
Count Zero,
Burning Chrome
Beginning in 2015 at Watermans gallery in London, Brown & Son are touring our show 'The Art That Makes Itself' at selected venues.
Inspired by the commission for the Four Seasons Dubai, personal research into the parallels between Arab architecture and Mathematical geometry.
A virtual world created using advanced mathematics and computing, images are presented as 'postcards' of an imaginary universe and its culture.
“Brown makes his images using generative design software he wrote himself. It creates enormous, complex 3-D patterns that he searches until finding something interesting. The process makes him equal parts magician, explorer, and artist.”
Jenna Garrett, Wired
Working with the team at Amaze, I helped build their vision of a truly living, ever-changing company brand fed by data from sensors in their offices and online feeds.
The concept is extended throughout their corporate identity - for example no two business cards are the same - even for the same person.
Computer Arts magazine listed the identity second in their 'Biggest logo designs of 2015'.
Creation of a unique flower species based on Arabic geometric principles, and set of large prints for hotel interior.
The images can be seen in the upper corridors.
Jumeirah Beach Road, Dubai
"In a similar vein, Daniel Brown's work is visually powerful and evocative. The generative framework is felt in the recursive fractal symmetries and the architectonic complexity of the image, but it is the sheer power of the art that captivates the viewer not necessarily its mode of production. With Brown's work, the familiar and foreign are also constantly oscillating in the mind of the viewer. While the 'how' will eventually arise, it's only after the viewer has been drawn deeply into the artist's aesthetic."
Grant Taylor
Originally created in 2008, I recently updated this project using the latest 3D technology, allowing the piece to truly come alive for Denver Art Museum.
Flowers come to life and bloom as people move in front of the camera.
Drawing on the 19th century tradition of cultivating and collecting personal and unique species of flowering plants, and with a nod to the futuristic notion of genetic engineering and artificial life, my custom flowers are available by commission.
My flowers are kept in the collections of museums, galleries, luxury brands and private customers worldwide.
HTML5 interactive game for Mobile, Tablet and PC
As part of Nick Knight's animated 3D advertising campaign for Chinese Department Store Lane Crawford, we created an interactive game on SHOWstudio allowing
users to create their own version of the adverts.
Prototype social media data visualiser
As part of the Amaze One project, prototype designs for interactive data visualisation tools for social monitoring.
Commissioned by the University of Dundee Museum Services for the D'Arcy Thompson Zoology Museum with grant funding from the Art Fund, flowers that use shapes and textures taken from and inspired by exhibits in the museum.
This is the first project to use my new real-time 3D (OpenGL/DirectX) flowers engine, code named Darwin.
For Paris couture fashion week, Nick Knight was asked to design the shop window displays for the famous Paris store.
He asked me to
design six camera-input videowall interactives that allowed passersby to photo-montage images (submitted by members of the public on SHOWstudio.com)
simply by moving their body.
Photography: Copyright Francis Peyrat, courtesy of Le Printemps
Multiscreen artwork commissioned by Ross Phillips for Selfridges Department Store, London.
Mathematically generated, never repeating fractal textile fabric adorns invisible shapes and spaces.
"Inspired by the heritage of the embroidery technique of appliqué, Brown’s work dynamically creates a mathematical geometric patchwork of textiles that are applied to billowing virtual fabric."
Originally programmed in OpenGL / Obj-C, the 3D scan based interactive particle system was to be used as the main menu for an iPad project.
"I think now there's definitely a new medium, and it's not just coming from photographers, it's coming from musicians, it's coming from film-makers, from animators, people like Danny Brown who are writing programs"
Nick Knight
For Valentines 2011, Mulberry commissioned a selection of virtual generative flowers based on the fabric prints of the current fashion season, that users could send to their loved ones. Each flower sent was unique, and could be uploaded to Facebook and announced on Twitter.
For the entrance-way to their first show of digital art, Decode, the V&A commissioned a three-story high generative flower work that was displayed in the main atrium. The flowers utilised textures generated by applying geometric rules to images from the V&A collection.
As part of the SHOWstudio: fashion revolution exhibition at Somerset house, Nick Knight designed a 22 foot high statue, constructed using a 3-D digital scan of Naomi Campbell.
Nick then asked me to write software to allow visitors to both the exhibition and the SHOWstudio website to be able to draw in real-time directly onto the statue using projection-mapped light.
This piece is featured in Apple's '30 Years of Mac' advertising campaign / documentary.
Large Format Projection.
A twist on my usual flowers work, this piece creates a never-repeating generative coral-like underwater world on the side of the Sunderland Aquatic Centre.
Website and shown as installation at Fashion Revolution, Somerset House, UK, 2009.
A photoshoot filmed in 360 degrees, for SHOWstudio I produced an interactive experience allowing the user to apply and remove clothing in 3D simply by 'painting' them on and off.
Website and shown as installation at The Death of Taste festival, Holland, and Fashion Revolution, Somerset House, UK.
A collaboration between Nick Knight (photography), Nick Ryan (audio), and myself (interactive/programming), this project is an interactive work aimed at investigating the phenomenon
of synaesthesia - a condition where two or more senses become mixed. Originally an online experience, it has also been show in installation format at several galleries / exhibition spaces.
Large format Projection
Commissioned by Conran And Partners Architects.
A never-repeating generative waterfall forms around customers on the far wall of the aqua-themed lobby cafe.
Video Wall Installation
Commissioned by Conran And Partners Architects.
Generative patterns produced on a multi-screen asymmetrical video wall.
Projection Mapped Installation.
Inspired by the idea of painting an entire living-space white and then projecting the colour, texture and designs back on - and with a nod to the future of screens, projectors and
digital wallpaper, the installation features a projection-mapped table and bed with gently animated customisable surfaces.
Creative Software for Nick Knight
In order to rapidly-produce a 32 page fashion shoot, I created custom software allowing Nick to photomontage 10 years of Dazed&Confused imagery in real-time.
We then posted the software on SHOWstudio allowing the public to create their own mixes.
For Vodafone's Lisbon Headquarters IDEO constructed this large LED video - cube. I was commissioned to create a simple video game that could be played by passers-by using their own mobile phone keypad as a joystick.
A Flowers Construction Kit.
Commissioned by MagneticNorth for the BBC Climate Change website, the tool allowed their designers to quickly create unique generative flowers representing
environmental factors to be offered
as a reward to users who agreed to undertake environmental activities.
Awarded several Webby, BIMA and FWA Awards.
Three-story large-format projection.
Generative flowers creep up the three story living space of this private residence originally designed by Anish Kapoor.
Curation of exhibition of cutting edge digital art for onedotzero, shown at the ICA.
Artists included: James Tindall, Casey Reas, Ben Fry, Marius Watz, Golan Levin, Paul Brown, James Paterson, Ed Burton, Zachary Lieberman, Daniel Brown.
Online interactive public work.
Play - Create is a site where I post projects and work-in-progress that can be played and interacted with by the public.
Visit www.play-create.com
"Daniel Brown has been at the forefront of the multimedia scene seemingly since time immemorial. His commercial work at Nick Knight's ongoing fashion experiment showstudio.com and his new space, play-create.com abound with intelligent use of technology and neatly demonstrate his concern for creating immersive, genuinely intriguing and entertaining experiences (still too often a rarity in new media design)"
Idanda Magazine
Interactive audio mixer
One of my first commercial projects, the 3D mixer allows the user to apply sounds to icons in 3D space. We produced several versions
at Amaze, including three award-winning mixes for MTV's first European site.
Data Visualisation
These patterns are created by displaying audio frequency spectrum data in polar co-ordinates. Tracks, clockwise from top left: Aphex Twin, Boards of Canada, Radiohead, Boards of Canada.
Configurable interactive music visualiser created for launch of PlayStation II. Also used for live events at the time.
Originally created in 1997, Noodlebox was an experimental web site that broke the mould of typical web experiences of the day. It went on to win many accolades, and is archived in the San Francisco Museum of Modern Art (SFMOMA)
Featured in the Forbes Magazine article, "Ten Websites That Changed The World"
"Daniel's work was the first I'd seen created with a convincing "liquid dimension" within the browser. Most designers grasp how to design digital interfaces within 'X' and 'Y' coordinates - Danny figured out that the 'Z'
dimension was a beautiful space waiting to be filled."
Brett Wickens
Birthday card design
For the V&A's 150th celebration, the museum commissioned 150 birthday cards by leading designers. And me.
A break from my usual generative digital work, I chose to give my origami / card folding skills a dust-off.
Retro-inspired designs for set of cushions for our own ongoing Brown & Son exhibition use.
Over the years I'm honoured to have been involved in many public events, conferences and festivals.
Photographs include: London Design Museum's Designer of the Year Award, Meeting The Queen (photo shows my friend Simon Waterfall and his wonderful jacket - they didn't photograph me!),
A visit to Downing Street,
Speaking at onedotzero, Nick Roope at the Private View of Brown & Son's Art That Makes Itself, Workshops at The Royal Society, Web Wizards, Meeting Stephen Hawking.